#pragma once

#include <zenilib.h>

class Instructions : public Zeni::Gamestate_Base
{
	public:
		Instructions();
		~Instructions();
	  
	private:
		void on_key(const SDL_KeyboardEvent &event) {
			if (event.keysym.sym == SDLK_ESCAPE || event.keysym.sym == SDLK_RETURN){
				Zeni::get_Game().pop_state();
			}
		  }

		  void render();
};